1. Application Service Providers offer more quick start options. Governments, companies, and learning institutions that don't want to reinvent the wheel can lease or purchase turnkey e-learning systems
2. Companies integrate e-learning into their infrastructure. As more organizations deploy departmental or company-wide intranets to increase communication and productivity, savvy managers use the same tools to release e-learning programs into the wild
3.Churning skill sets require e-learning initiatives. With job descriptions and daily tasks evolving faster than schools can produce qualified job candidates, many employers rely on constant, on-the-job training to remain competitive.
4.E-Learning cuts the cost of high quality content. By developing classrooms without walls, e-learning programs can reduce the costs of participation without negatively affecting the compensation for renowned lecturers, researchers, and presenters.
5. E-Learning levels professional playing field around the world. e-learning connects students in rural communities to urban experts, and vice versa
6. Gamers bring interactive skills to e-learning. Human beings love to learn through experience. Many e-learning providers have discovered that they can use video game technology to develop fun, engaging, effective simulations
7. Governments deploy e-learning at all levels. Governments around the world have discovered that e-learning programs can dramatically improve the quality of life for citizens while reducing the financial burden on taxpayers.
8. Partners and collaborators use e-learning to get everyone on the same page sooner. Strong e-learning systems allow team members at collaborating companies to understand shared objectives. Workers can quickly learn about the inner workings of technologies and techniques.
9. Wireless technology helps e-learning initiatives "cut the cord." Today's wireless technology allows educators and development specialists to reach even further into rural areas, farms, deserts, and rainforests. With radio, satellite, and Wi-Fi signals beaming two-way information from distant locales, people can participate in an almost endless array of learning opportunities.
I can agree to all except cutting the cost of high quality content. Yes, while a small e-learning application may be semi cheap to produce, you can not simply have a single training module. New modules must be produced as SOP changes, which costs more money. Take Best Buy for example. They spend SO much money in training applications alone, and their trainings are good, but certainly not "of the highest quality".
ReplyDeleteMost companies are catching on to this e-learing trend. With the online streaming material we have access to now, all you need is the web to conduct cost effective training. I wonder how the gaming industry will improve on training in the future. Will we see more programs like second life in the future?
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